LIBRISTO
LIBROAMANTO
obligatorisch
Werden Sie Teil einer Gemeinschaft von Buchliebhabern aus der ganzen Welt und erhalten Sie eine Reihe von Vorteilen. Konto kostenlos anlegen
0
DPD-Kurier 4.99 € Hermes Kurierdienst 5.49 € DHL-Kurier 4.49 € Hermes-Stelle 4.99 € DPD-Stelle 3.49 € GLS-Kurierdienst 5.49 €

Mastering Graphics Programming With Vulkan - Second Edition

Develop a modern rendering engine featuring GPU-driven rendering, advanced lighting, and ray tracing

Sprache EnglischEnglisch
Buch Broschur
Buch Mastering Graphics Programming With Vulkan - Second Edition Marco Castorina
Libristo-Code: 54173797
Verlag Packt Publishing, Oktober 2026
Level up your graphics programming with Vulkan by building a modern renderer with GPU-driven techniq... Vollständige Beschreibung
? points 121 b Top Top Neu Neu
49.49 € inkl. MwSt.
Externes Lager Wir versenden in 9-13 Tagen

Bis zu 30 Tage Rückgaberecht


Kunden kauften auch


Gramatyka błyskawicznie Francuski Opracowanie zbiorowe / Buch Broschur
common.buy 3.59 €
Francja na talerzu Gaudry Francois-Regis / Buch Hardcover
common.buy 46.59 €
Top
Coloriages mystères - Schtroumpfs Alexandre Karam / Buch Broschur
common.buy 19.29 €

Level up your graphics programming with Vulkan by building a modern renderer with GPU-driven techniques, ray tracing, advanced lighting, and neural materials

Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features:

- Build a modern Vulkan renderer using a lightweight Vulkan accelerator framework, with bindless resources, frame graphs, and async GPU submission

- Implement GPU-driven rendering with mesh shaders, GPU culling, and shadows

- Advance from hardware ray tracing and ReSTIR GI to neural rendering with Slang

- *Email sign-up and proof of purchase required

Book Description:

Building a modern rendering engine can feel overwhelming when basic Vulkan tutorials only take you so far. This second edition bridges that gap, showing you how production-focused rendering systems manage resources, GPU work submission, geometry, and lighting, while incorporating techniques such as GPU-driven rendering, ray tracing, and ReSTIR GI.

You'll gain clarity and confidence working with the API thanks to a framework that strips away the boilerplate while preserving Vulkan's concepts. As you progress, you'll explore Vulkan features such as descriptor indexing, mesh shaders, and async compute for performance and flexibility. You'll also use frame graphs to build a rendering architecture designed to scale and simplify resource management. From there, you'll build GPU-driven rendering that leverages meshlets and GPU-based culling, then move into Vulkan ray tracing for shadows and reflections and implement ReSTIR GI. Finally, you'll apply differentiable rendering with Slang to create neural materials.

Written by two experienced graphics programmers, this book combines theory with implementation-focused guidance to help you gain practical skills. By the end, you'll not only understand the Vulkan API at a deeper level but also have the knowledge to design and build your own modern renderer.

What You Will Learn:

- Manage GPU resources with bindless descriptors and shader reflection

- Build a frame graph and coordinate asynchronous GPU workloads

- Implement GPU-driven rendering with meshlets and mesh shaders

- Render many lights and GPU-driven shadows efficiently

- Implement volumetric fog, temporal anti-aliasing (TAA), and temporal upscaling

- Build Vulkan acceleration structures and ray-tracing pipelines

- Implement ray-traced shadows, reflections, and ReSTIR GI

- Create neural materials with Slang and differentiable rendering

Who this book is for:

​Ideal for graphics programmers and engine developers who are already familiar with Vulkan or modern graphics APIs and want to deepen their understanding of real-time rendering architecture and system design. You should already be comfortable with C++, graphics fundamentals such as vectors and matrices, and core Vulkan concepts including pipelines, descriptors, command buffers, and GPU resource management. Motivated hobbyists and early-career developers can also benefit, provided they are comfortable with these core Vulkan concepts and ready to engage with more advanced architectural topics.

Table of Contents

- Introducing the Raptor Vulkan Accelerator

- Improving Resource Management

- High-Level Rendering and Frame Graphs

- Async Compute, Transfer, and GPU Queues

- GPU-driven Rendering: Meshlets, Mesh Shaders, and GPU-Occlusion Culling

- Animating Meshlets

- Rendering Many Lights with Clustered Deferred Rendering

- Adding Shadows Using Mesh Shaders

- Adding Volumetric Fog

- Temporal Anti-Aliasing and Upscaling

- Getting Started with Ray Tracing

(N.B. Please use the Read Sample option to see further chapters)

Schauspielerin & Polyglotte
EWA KASP für
Video abspielen
Ewa Kasp
Libristo bietet die größte Auswahl an fremdsprachiger Literatur an. Deshalb kaufe ich meine Bücher hier ein.

Informationen zum Buch

Vollständiger Name Mastering Graphics Programming With Vulkan - Second Edition
Sprache Englisch
Einband Buch - Broschur
Datum der Veröffentlichung 2026
Anzahl der Seiten 526
EAN 9781806116379
ISBN 1806116375
Libristo-Code 54173797
Gewicht 895
Abmessungen 191 x 235 x 27
Verschenken Sie dieses Buch noch heute
Es ist ganz einfach
1 Legen Sie das Buch in Ihren Warenkorb und wählen Sie den Versand als Geschenk 2 Wir schicken Ihnen umgehend einen Gutschein 3 Das Buch wird an die Adresse des beschenkten Empfängers geliefert

Das könnte Sie auch interessieren


Top
Adult Children of Emotionally Immature Parents Lindsay C. Gibson / Buch Broschur
common.buy 15.19 €
Top
The Mission, the Men, and Me Pete Blaber / Buch Broschur
common.buy 17.49 €
Top
Book Lover's Advent Calendar Weldon Owen / Kalender/Terminbuch Kalender
common.buy 23.49 €
Top
Ashes and the Star-Cursed King Carissa Broadbent / Buch Broschur
common.buy 9.59 €
Top
T-72 Main Battle Tank Stephen Sewell / Buch Hardcover
common.buy 30.99 €
Top
The Goal (Collector's Edition) Elle Kennedy / Buch Hardcover
common.buy 22.59 €
Neu
Lava vs. Lasers (Mark Rober) Scholastic / Buch Broschur
common.buy 10.29 €
Top Neu
The Celestial Sky Playing Cards American Museum of Natural History / Spiel/Spielzeug Spiel
common.buy 13.39 €
Neu
Off the Reservation Stephen Graham Jones / Buch Broschur
common.buy 21.29 €

Anmeldung

Melden Sie sich bei Ihrem Konto an. Sie haben noch kein Libristo-Konto? Erstellen Sie es jetzt!

 
obligatorisch
obligatorisch

Sie haben kein Konto? Nutzen Sie die Vorteile eines Libristo-Kontos!

Mit einem Libristo-Konto haben Sie alles unter Kontrolle.

Erstellen Sie ein Libristo-Konto
Buchberater Libroamiko
Hallo, ich bin Libroamiko, kann ich helfen?