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This first volume is meant to be a quick and easy introduction to meaningful gamification.
It is a relatively short book, ~200 pages, and it includes a veritable treasure trove of strategies you can implement in any class. These strategies have been tested in multiple classes both big and small under a variety of conditions. And just in case you worry that these strategies are yet another bandwagon to jump on that won't actually work in your own classroom, you will see that they are grounded in solid educational theory that has withstood the test of time.
This book does not try to fill in all of the theoretical underpinnings of these ideas, but it does break new ground in giving you new ways to look at teaching that can dislodge some of the old traditions that have been holding us back.
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