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The book aims to shed light on some of the unexplored aspects of computer graphics. It provides thorough insights about the uses and methods used in this field of study. Computer graphics is a rapidly growing field of computer sciences which concerns itself with the creating of pictures and movies using computers. It includes topics like vector graphics, computer vision, 3D graphics, sprite graphics, etc. And it is widely used in animation, video games, advertising and graphic design. This text is a compilation of chapters that discuss the most vital concepts in the field of computer graphics. It unfolds the innovative aspects of this field which will be crucial for the holistic understanding of the subject matter. The text is appropriate for those seeking detailed information in this area.