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This open access book presents a collection of papers focusing on current 3D research challenges in the domain of cultural heritage. 3D technologies find considerable use within the field of cultural heritage, for example in the areas of data acquisition, modeling, archiving in local repositories, and harvesting in digital libraries. This volume focuses on a number of challenges facing 3D research in the field of cultural heritage, including the digitization of objects and their transformation to digital/virtual twins; the interplay of geometry and semantics for cultural heritage; the organization of large 3D databases in cultural heritage; the handling of 3D data via the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the reconstruction of cultural heritage objects from virtual to real and their 3D production and use.