LIBRISTO
LIBROAMANTO
obowiązkowe
Zostań członkiem wspólnoty miłośników książek z całego świata i zyskaj mnóstwo korzyści. Załóż konto bezpłatnie
0
Kurier DPD 4.49 Kurier Hermes 4.99 Kurier DHL 3.99 Punkt Hermes 4.49 Punkt DPD 2.99 Kurier GLS 4.99

Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques

Język AngielskiAngielski
Książka Miękka
Książka Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques Gabriel Sassone
Kod Libristo: 42871221
Wydawnictwo PACKT PUB, luty 2023
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics,... Cały opis
? points 95 b
Gwarancja
najlepszej
ceny
38.69 včetně DPH
Dostępna u dostawcy Wysyłamy za 14-21 dni

Nawet do 30 dni na zwrot


Klienci kupili także


TOP
Effective Modern C++ Scott Meyers / Książka Miękka
common.buy 51.89
TOP
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Książka Twarda
common.buy 99.19
The Modern Vulkan Cookbook Mauricio Maurer / Książka Miękka
common.buy 42.69
Game Engine Architecture, Third Edition Jason Gregory / Książka Twarda
common.buy 117.29
TOP
Game Programming Patterns Robert Nystrom / Książka Miękka
common.buy 31.19
AI for Games, Third Edition Ian Millington / Książka Miękka
common.buy 47.69
Game Physics Engine Development Ian Millington / Książka Miękka
common.buy 76.99
3D Graphics Rendering Cookbook Sergey Kosarevsky / Książka Miękka
common.buy 53.09
Ray Tracing Gems II Peter Shirley / Książka Miękka
common.buy 51.09
Physically Based Rendering, fourth edition Matthew Pharr / Książka Twarda
common.buy 116.59
GPU Programming with C++ and CUDA Paulo Motta / Książka Miękka
common.buy 37.09
Ray Tracing Gems Eric Haines / Książka Twarda
common.buy 36.29

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone

Key Features:

- Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions

- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing

- Optimize your engine without reinventing the wheel

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.

In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.

By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.

What You Will Learn:

- Understand resources management and modern bindless techniques

- Get comfortable with how a frame graph works and know its advantages

- Explore how to render efficiently with many light sources

- Discover how to integrate variable rate shading

- Understand the benefits and limitations of temporal anti-aliasing

- Get to grips with how GPU-driven rendering works

- Explore and leverage ray tracing to improve render quality

Who this book is for:

This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Table of Contents

- Introducing the Raptor Engine and Hydra

- Improving Resources Management

- Unlocking Multi-Threading

- Implementing a Frame Graph

- Unlocking Async Compute

- GPU-Driven Rendering

- Rendering Many Lights with Clustered Deferred Rendering

- Adding Shadows Using Mesh Shaders

- Implementing Variable Rate Shading

- Adding Volumetric Fog

- Temporal Anti-Aliasing

- Getting Started with Ray Tracing

- Revisiting Shadows with Ray Tracing

- Adding Dynamic Diffuse Global Illumination with Ray Tracing

- Adding Reflections with Ray Tracing

Aktorka & Poliglotka
EWA KASP dla
Odtworzyć wideo
Ewa Kasp
Libristo ma największy wybór literatury obcojęzycznej. Dlatego tutaj kupuję swoje książki.

Informacje o książce

Pełna nazwa Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques
Język Angielski
Oprawa Książka - Miękka
Data wydania 2023
Liczba stron 382
EAN 9781803244792
ISBN 1803244798
Kod Libristo 42871221
Wydawnictwo PACKT PUB
Waga 653
Wymiary 191 x 235 x 20
Podaruj tę książkę jeszcze dziś
To łatwe
1 Dodaj książkę do koszyka i wybierz „dostarczyć jako prezent” 2 W odpowiedzi wyślemy Ci bon 3 Książka dotrze na adres obdarowanego

Mogłoby Cię także zainteresować


Vulkan Programming Guide John M Kessenich / Książka Miękka
common.buy 42.39
TOP
Great Movies Roger Ebert / Książka Miękka
common.buy 14.09
Vulkan Fundamentals Frahaan Hussain / Książka Miękka
common.buy 21.19
SYSTEM PROGRAMMING IN LINUX WEISS STEWART / Książka Miękka
common.buy 58.09
Vulkan Cookbook Pawel Lapinski / Książka Miękka
common.buy 34.69
TOP
Clean Code Robert C. Martin / Książka Miękka
common.buy 47.99
A Dictionary of Basic Japanese Grammar = Seiichi Makino / Książka Miękka
common.buy 51.49
TOP
Professional C++, 6th Edition Gregoire / Książka Miękka
common.buy 56.89
Computer Graphics From Scratch Gabriel Gambetta / Książka Miękka
common.buy 29.39
Modern Painting and Sculpture John Elderfield / Książka Twarda
common.buy 58.89
Mastering C++ Game Animation Programming Michael Dunsky / Książka Miękka
common.buy 41.09
Git Handbook 2026 Lucky Digi Pro . / Książka Miękka
common.buy 14.69
TOP
Effective C++ Scott Meyers / Książka Miękka
common.buy 38.19
Practical Shader Development Kyle Halladay / Książka Miękka
common.buy 42.19
Fundamentals of Computer Graphics Peter Shirley / Książka Miękka
common.buy 73.39
Istio in Action Rinor Maloku / Książka Miękka
common.buy 52.49
TOP
Automotive Handbook, 11th Edition Robert Bosch GmbH / Książka Twarda
common.buy 72.69

Logowanie

Zaloguj się do swojego konta. Nie masz jeszcze konta Libristo? Utwórz je teraz!

 
obowiązkowe
obowiązkowe

Nie masz konta? Zyskaj korzyści konta Libristo!

Dzięki kontu Libristo będziesz mieć wszystko pod kontrolą.

Utwórz konto Libristo
Doradca książkowy Libroamiko
Cześć, jestem Libroamiko, w czym mogę pomóc?